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Normal map turning model black

CJE
polycounter lvl 13
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CJE polycounter lvl 13
I need some help asap.

I'm applying a normal map to a model with max's standard shader.

I apply the bump map as bump > normal > add bitmap and select my normal map.

The normal map has no alpha channels.

I turn on Hardware maps in viewport, and my entire model turns black.

What is going on? It's never done this before.

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