Inspired by my need for gainful employment, I decided to have a crack at this hard surface modelling the kids are all talking about.
I nabbed a neat robot guy concept from the interwebs (one by Izmojuki, I believe, who also concepted Josh Stubbles recent boxy robot model).
And knocked together a quick block out.
The high res version has thus far been a rather major exercise in frustration but you don't want to hear about that shit (writing out a sizable paragraph and then deleting it was cathartic enough).
I'm currently delving into the 50 odd pages of "How U Model Dem Shapes", but beyond that if anyone has any handy tips on making this process a little cleaner and more efficient with Maya, I'd be appreciative.