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Generic Modular Wall

polycounter lvl 12
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Mcejn polycounter lvl 12
Hey guys, so after seeing all of the incredible sci-fi art recently, I decided to spend an hour during work making something half decent resembling sci-fi.

Here's my attempt:

uGTTV.jpg

zxQ0Z.jpg

Roughly under an hours worth of work. Going to be starting up a big project soon, so critique away.

(yes, I know the type-text is terrible!)

Thanks! :)

-m

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  • Minos
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    Minos polycounter lvl 16
    I think the pipes at the bottom would look much better if they were actually continuous. Here's a crappy paintover:
    2EP5y.jpg

    You might also want to try a different color scheme, seems like you color picked PhilipK's sci-fi walls :P
  • Mcejn
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    Mcejn polycounter lvl 12
    Awesome, thanks.

    I didn't even make the connection to PhilipK's wall. Now I know I need to spend more time texturing for my next speed "thing".

    Your tutorials specifically have helped inspire me to get back work on these types of things. They've been a great help.

    Thank you!
  • roosterMAP
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    roosterMAP polycounter lvl 12
    Looks great, but I would not make it completely flat. Ur bevel needs to come out in the HP.

    Also, there's no micro detail in ur texture. Even the clean bits need some grunge.
  • Mcejn
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    Mcejn polycounter lvl 12
    Tried out marmoset.

    Not very happy with it, but not bad for a few minutes. Valuable practice though, and feedback!

    zcIFc.jpg
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