Home Unreal Engine

Seams on SkeletalMesh

quad damage
Offline / Send Message
kanga quad damage
Hi
Just managed to get my DWV into UDK. This is the June build and I think it looks pretty good except for the seams. Switching off stuff in the material showed that is was not the normal map but the others. You can see the seams around the feet quite a bit. Wondering if anyone has some ideas on material settings. The maps were baked using xnormal. There is a 2px bleed on the uv islands.

reaperUDK.jpg

Thanks in advance.

Replies

Sign In or Register to comment.