Alright, well, my plan was to post this in the low-poly thread, but it ended up over 1,000 tris (1,262).
My goal was to do under 1k tris and 256x256 diffuse, but I guess I let it get away from me, and it uses a 512x512 diffuse (and alpha) too.
This was based on this drawing by Cory Walker found on his blog:
This is still a WIP, by the way, I'll probably continue to give the texture some love.
I think I really need to work on my lowpoly stuff since it seems like it would be easier to get a job working on iphone/handheld games at first. So critiques, advice, tutorial links, etc, all greatly appreciated.