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Mudbox 2012 wierd UV issues...

Hi guys, I'm getting this problem when I export a mesh from max 2010 into mudbox 2012. What happens is although it seems fine at first, when I apply any texture to the object it seems to try and re-draw some faces as though they're welded to some other random verts on the mesh. I'm assuming this is an issue with the UVs because in wireframe it still shoes the correct mesh layout, it's just how it renders the texture.

I've tried smoothing groups, no smoothing groups, exporting with 'NONE' settings and with 'Mudbox' settings. I've applied Xforms and tried Normalizing the mesh - nothing seems to work. I've even checked all the UVs and they all seem fine. Any ideas on this?

Cheers,

Tom

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