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3ds max chamfer topology problem

polycounter lvl 18
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EVIL polycounter lvl 18
Hey, when chamfering the edges of a cube in max, I get some strange topology

now I came across a thread on the interwebs that shows what I mean
bevelwi6.jpg
The left one is in 3ds max, observe the topology. I have some problems with this since its not all quads, which is what I want.

now the Right is modo, and it has perfect chamfering. Observe, all quads!

now my question, is there a solid easy way, (or a plugin) to get the modo style chamfers?

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