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How to apply a lightmap in 3ds max?

polycounter lvl 12
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alexk polycounter lvl 12
I'm having a difficult time applying a baked out lightmap to my scene in 3ds Max 2011.

Basically, I have a plane with a concrete tile on it. I want to apply my lightmap on top of it and multiply like in photoshop. I can use only shaders that are in Max and should be viewable in viewport.

Here's a simplified example...

Light Map:
lightprob01.jpg

Scene, I want to apply the light map to the tiled concrete plane
lightprob02.jpg

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