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Static Mesh copy (alt+click drag) removes Material. help!

polycounter lvl 13
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breakneck polycounter lvl 13
when I alt+click drag my gizmo to duplicate a mesh - it will remove the material from the object. Only does it on 2 or 3 meshes that I have imported along with about 7 others - all using the same material.

Also, I noticed that UDK is removing the .FBX from the static mesh name. Is it auto creating an instance or something?
Can someone help me on how to prevent this from happening? thanks!
UDK_troubles_01.jpg

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