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Rendering AO, Normal, and lighting information in maya

polycounter lvl 17
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Laughing_Bun polycounter lvl 17
This is sort of wierd, but I am rendering some UI elements and I need to render out an object in mental ray with a nice shader and lighting setup and then also render out a normal map of that object.

The problem is I have to bake the normal map and ao to a texture, and render the Mental Ray Color pass from a scene. Which means that I can't get the normal map to line up perfectly with the color map. It is always slightly skewed in some way.

I was wondering if anyone knew of a way I could set the cameras up to match perfectly for the projection, Or a way for me to render an object in mental ray as an object with normal map colors, Basically just a normal map shader that I can render out.

Might sound wierd but its how I am doing the UI so any help you can provide would be appreciated.

Thanks!

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