Home Technical Talk

Maya 2011 Relative transform Scaling issues

polycounter lvl 14
Offline / Send Message
fatihG_ polycounter lvl 14
Ok so I want to scale a couple of groups of vertexes separately, but I want to scale them all the same amount.

Now I thought using relative scaling would work, since I use it all the time for moving stuff individually with the same amount.

It just wont work with Scaling as it ignores the pivot/selection centre. It always scales from the objects centre/pivot point.


Is there a way in Maya to scale things using numerical input without ignoring the selection centre/pivot?

Thanks

Replies

Sign In or Register to comment.