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Maya crashes with two 4096 textures?

polycounter lvl 11
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HitmonInfinity polycounter lvl 11
I'm using 4096 textures on an object. I've only had a normal map on there until this morning when my AO finished baking. I can put the AO in the diffuse, but once I check "high quality rendering" to see my normals, my whole computer grinds to a halt. Any ideas??

Maya 2009 64 bit.

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  • MM
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    MM polycounter lvl 17
    I'm using 4096 textures on an object. I've only had a normal map on there until this morning when my AO finished baking. I can put the AO in the diffuse, but once I check "high quality rendering" to see my normals, my whole computer grinds to a halt. Any ideas??

    Maya 2009 64 bit.

    what id your graphics card ?

    never happened to me. i worked on assets with more than 5 4k maps (diffuse+normal+spec) all displayed with lighting and shadow in high quality. no crashes ever. using maya 2009 win7 64bit 8gb ram and nvidia gtx 460.

    most likely your graphics card cant handle it or need new drivers.
  • HitmonInfinity
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    HitmonInfinity polycounter lvl 11
    I'd have to look it up, but my card is pretty old. Bought it 2007 and it was a low-end card at the time... I really need a new machine.

    What's weird is there wasn't any issues when I had one 4k in there, and the second I have two it goes nuts. I'll try it out on my computer at work, I know it has a way better card than mine.

    Thanks for the input.

    Edit: I love your work, MM!
  • HitmonInfinity
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    HitmonInfinity polycounter lvl 11
    Alright, I tried it out at work. Took a little bit to load, but it handled fine after that. Now to convince the wife I need a new machine...
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