I just recently finished playing Arkham Asylum (i know im late XD) and i felt inspired to create a two face. It started as a bust, but now i think i want to continue to finish him as a full character. Im thinking about making him as if he is on some venom or titan, so i can have a huge beastly looking harvey rather than a normal sized harvey.
here is the high poly so far:
Still working on the scar tissue. Next update i will have all my reference sorted together and maybe throw some more ideas around. C&Cs are always appreciated.
p.s. cannot wait till arkham city is out!!
Replies
2 things really quick.
The inner part of the iris, the black part, is actually a hole with a clear lens over it, it reads (and bakes) better if you handle it as a hole not a bump.
He's Two Face but right now more like 70% normal and 30% disfigured. Sure you can do whatever spin you want on the character and say he was only splashed with acid in the face, but part of the nature of the character is the uncanny 50/50 duality.
If its just a splash of acid then you also want account for the liquid as it splashed, it more than likely would of glanced off his face and nailed his ear? His forehead would of been splashed also. It would of run down his face too. Maybe a few droplets landed on in isolated areas and burned in?
http://www.youtube.com/watch?v=wHLBbb5VpLI
http://www.youtube.com/watch?v=zEJ-y-f-pQM
http://www.gamesradar.com/xbox360/batman-arkham-city/news/first-batman-arkham-city-in-game-screens-are-simply-staggering/a-20100901161030844095/g-20091214174528870002
(^supposedly a sneak peak, it looks like he's half hamburger)
Ok well... not so quick but I really really like it and I think if you pushed it in a few areas you could help sell the back story a little bit. Really nice work so far! Even if you ignore this I'd love to see you take this all the way through.
here is what ive been doing in maya. i think i'll make a low for it later, but for now its on pause:
also, some things i thought about adding to his wardrobe:
also, you've put the buttons on the outside of his shirt.
Maybe he's wearing a woman's blouse
almighty_gir: I did not notice the buttons at first, so im glad you commented on that. I made those changes, the un-buttoned top of his shirt should have had the buttons on the other side. I'm not sure what I like better; with the tie or without it, so I just threw it in there for now.
I am currently modeling his gun and i think ill be starting the low poly soon after that's finished.
I'm happy to be reading all of these comments, I really appreciate it.
also his slacks are too short
Quoting this because it really needs to be fixed.
It makes no sense.
oniram: I sculpted craters in his shirt with the clay brush then when it came to texturing I masked out the center with an alpha and left the edges there so that the shirt would look like it has some thickness where the holes are.
here are some images of pocket revolvers I found:
some scale reference:
the second and the last one are my favorite. Not sure which one of those I like better.
Second.
The character has the look of some of the characters in the massive black folio. Well done.