Grandmaster - Bird-guy thing

polycounter lvl 13
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j4polaris polycounter lvl 13
Massive Update-Get! Freelance work has been slowing down a bit, so I've had a chance to charge forward with this guy again. Here are the latest shots (updated thread deets below)

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Heya all!
I originally wanted to get this guy started for the Mudbox "Warriors" challenge over at cghub.com, but ended up getting a contract job right around the time it rolled around. This is my first stab at a non-human character. Eager to hear your thoughts! :)

First up are the concept sketches for the character scanned from my sketchbook.

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Trying to figure out proportions, costuming, etc.

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Getting the base mesh set up in Max. Trickiest part of this was figuring out how his fingers and hands blended into an actual wing-like arm. Looked at Disney's Robin Hood a lot for reference.

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Wireframe. Since doing character rigging and animation for my last job, I have a whole lot more respect for proper meshflow. Hope I'm doing it right. :P

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I think my biggest challenge with this guy will be the feathers. I checked Matt's feather tutorial on his site, and I'm not sure how I will tie it into a character sculpt. If any of you guys have any experience with it at all, please let me know! :D

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