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Strange artifacts on my modular pieces

I am getting some strange white lines on my pieces as you move away from the set. I am using a realtime shader in 3ds max and I am also getting this affect inside of UDK. I am just not sure what is doing this. I have adjusted the uv's but I am still getting the same problem. Hopefully someone has ran into this problem before... any suggestions?
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  • polygonfreak
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    I think I just fixed it... I had my uv's almost all the way to the edge of the texture space. I scaled the face to about half the size and it fixed it. So am thinking my problem is back in photoshop... does that make sense? I think I remember something about not having the texture space all the way to the edge of the texture image... just not sure.
  • Michael Knubben
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    You need to dilate your texture edges and leave enough space between uv islands. In addition to that, never have just black or white between your texture islands, use a colour that's close to the texture itself.

    At least, I suspect that's what's happening here. Lower level mipmaps taking pixels from outside of your uv islands, possibly from neighbouring islands.
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