Farmhouse Environment

polycounter lvl 6
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PogoP polycounter lvl 6
Hey guys!

Having worked on that modular building environment, I really wanted to work on another building type, but I didn't want to restrict myself to the exterior of a building.

So, I took on the challenge of doing the interior and exterior of a building, and decided on making a traditional, American farmhouse scene. I blocked out the scene in its entirety first, and I've just started texturing/detailing things a little more.

The porch is done in terms of basic texturing, as is the exterior of the main house and roof tiles. I have a lot more trims and other little details to add to the exterior, but it's getting there.

Anyway, I'm looking for really harsh feedback. Seriously, even if you think it's something ridiculous and not worth mentioning; mention it! Something about the scene just isn't popping at the minute. I think a great deal of that is due to the lack of detail, but I want to iron out any big issues before I get into the nitty gritty detail.

Let me know what you think guys.


Here's a couple of shots of the interior layout.




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