hboybowen wrote: »
how did you do the caves?
oshima wrote: »
In this design process everything is 3ds max 2011, i make some experiments while i model the meshes for make more easy the work, and finally i found a not too fast system but very usefull, the cave is a suimply box grid with many extrudes plus "relax" modifier.
zakhar2 wrote: »
So wait, you didnt use udk's terrain tools?
SeanEG wrote: »
Nice sculpts man. Careful with the damage noise though, it looks a little odd on that bottom right prop.
What's the overarching theme supposed to be?
Cordell Felix wrote: »
also question, are the caves all one mesh? or did you somehow have them connect to each other modularly?
Makkon wrote: »
BTW, oshima, welcome to polycount! Sorry for the improper reception at the beginning.
Liking the sculpts so far, though the hooded figure isn't as strong a piece as the others. Still good work overall.