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How to do faked chamfered edges?

A couple of years ago I saw a thread here where the poster showed a trick with fake chamfered edges on 90 degree edges.

Of course, I can't find the thread anymore, nor who posted it.

However as I remembered it, the trick was taking a 6 edged cube or other low poly primitive and by manipulating the vertex or face normals on the object would make the edges look chamfered while the silhouette would remain hard edged. (no normal map was involved)

Anyone knows what I'm talking about?

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