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Vertex Face is useful... why?

polycounter lvl 14
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mdeforge polycounter lvl 14
Am I missing out on some sort of functionality by not using vertex face at all in Maya? I don't see what the purpose of blowing out every face is. I would say it's easier to see different faces but, in my opinion, it just makes it worse. I've just been looking at it on the flick menu's for the past few months every time I go to change selection modes and the question has been growing on me. Is it just novel way to look at an object, or am I really missing something?

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