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[Portfolio] Cordell Felix 3D Asset/Environment Artist

polycounter lvl 9
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Cordell Felix polycounter lvl 9
Hi Everyone, I recently put up my website during the second day of GDC.

http://www.cordellfelix.com

Having a blast here in San Francisco!!

Please give some feedback on my site, There still needs to be a few fixes...but I would love to hear what you think of everything!

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  • fuxer
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    fuxer polycounter lvl 18
    Hey there! The website layout looks nice and clean.
    I'd suggest you to ditch the ENTER page and just jump directly to your portfolio page.Also,bigger thumbnails would help see better what works people click.
  • SimonT
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    SimonT interpolator
    yep i would say the same as fuxer. really nice work!
  • passerby
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    passerby polycounter lvl 12
    ya like the other 2 said i think the enter page is useless.

    and if you want more input on the webpage i think the image viewer should have back and forward buttons.

    also i think your cinder block prop needs a lot of work in both the texture and the edges
    of it
  • cholden
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    cholden polycounter lvl 18
    Enter? Really, in 2011, still?

    Your portfolio is broken up into too many sections.

    The props are mostly props from the environments, but employers will have to go back and forth between the two. Since the props page is first, it's a poor impression since they are individually part of a larger piece that is in the third section of your portfolio.

    Once you reorganize, you may find you simply have too many images on your site. So many images, but it's tough to tell if they are worth it since they are all over the place.

    Additionally, this image loader thing you have on here takes forever to load. Thus, the user simply becomes frustraighted after one silly prop, and never gives the whole scene a chance. Really, you should remove that shadowbox crap. It's just so slow. No one would ever look through all these images. I just drag your thumbs into a new tab and see them all instantly.
  • Striff
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    Striff polycounter lvl 18
    Like Chris said, get rid of the enter page. It serves no purpose. Throw away the plugin that enlarges the images, its slow as ass.

    Your environments should be first. The resolution of your environments (especially the gold min one) seem crappy. It's pixelated.

    You should really work on your spec maps on your guns too.
  • chrisradsby
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    chrisradsby polycounter lvl 14
    ohh that sucks, the domain expired?
  • Cordell Felix
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    Cordell Felix polycounter lvl 9
    Thank you for the responses.
    The domain doesn't seem to be expired for me..idk

    Anyway, I'm on the fence on the enter page...I've been told by some professionals that I should have a enter page, they have one on their sites too.http://http://digitalenvi.com/

    It's a good idea to put my environments above my other things too, I'll get on that soon.
  • Snader
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    Snader polycounter lvl 15
    Yeah, no. Trust me, get rid of the enter page.

    You should have a fairly simple landing page with not too much scrolling and such, but it should be more like a thumbnail gallery than a huge single button.

    These are some good examples
    http://www.matroskinworks.com/
    http://www.polygoo.com/vehicles.html

    I don't know who that Envi bloke is, but his site could use an upgrade too.
  • sltrOlsson
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    sltrOlsson polycounter lvl 14
    Yeah, i say skip the enter page to. Fills no function at all. Just helps me destroy my insanely expensive mouse a little bit more.

    The small thumbnail is really annoying to. Especially since you can't actually use it as a gallery clicking you way trough. That you actually needs to click once to get it down, and then click yet an other time for the next image to pop up is retarded, sry but it is.
  • Striff
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    Striff polycounter lvl 18
    Any person who tells you that you need to have an enter page is an idiot.
  • NoChance
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    This is a personal preference but it seems like your environments are made up of heavily repeated props. I would say break them up more and have less screenshots of the environments, to hide the repetitiveness, and then do beauty shots of 2-3 of your best props. This way you will have the same amount of screenshots but showing of everything in a better way.

    For example these particular screenshots don't show the props very well, it's almost like seeing a very obvious tiled texture. http://www.cordellfelix.com/images/fullImages/junkyard6_full.jpg
    http://www.cordellfelix.com/images/fullImages/junkyard5_full.jpg

    While this one shows a few props from a unique view that tends to hide the repeating. http://www.cordellfelix.com/images/fullImages/junkyard4_full.jpg
  • looprix
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    looprix polycounter lvl 8
    I like your environments. To finish them off add detail assets where walls touch floors or assets touch the ground. For example in your junk yard scene you could add dead grass around the tires. And for your cave scene you could add little rock pebbles or something.
  • c0ldhands
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    c0ldhands polycounter lvl 15
    That brown/green backround is a pain to look at, and I will also ditch the enter screen.
  • Cordell Felix
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    Cordell Felix polycounter lvl 9
    Hey guys, thanks for all the comments.
    I adjusted my website to fit most of the agreeable crits.
    I still got a couple things to add but i'm pretty happy with the way it is now.

    http://cordellfelix.com

    How does it look now?

    Also here is my port reel that I got done the week before i graduated on December 18th 2011:

    [vv]35431484[/vv]
  • GOBEE
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    GOBEE polycounter lvl 10
    My main critique is The Last Mana scene. The lighting is way too dark. Everything in front of the camera is just black silhouette. If that's what you were going for then fine, but it's not really showing off much of your work. Adjust the harsh lighting, it may be as simple as changing how dark your shadows are, I don't know. Also, I'm not diggin' the blurry skybox you have there. I think it takes away from the scene. I actually couldn't stop staring at it, and that's not a good thing. A simple gradient might look better.

    As for the demo reel, I'm not sure I understand it. Especially in the beginning, there are no major animations you're showing off. The camera just sits there anyway so you can show off the same thing with screenshots, keep it simple. Which you've done on your site, so that's good. But the reel in general, with sharp camera movement and all, it's not really needed IMO.

    I like the Orc Battle Ax though. I bet you could bump up the spec on it a bit. Other than that, your assets in general are very nice. Good work on the high poly shipping container.
  • Lucas Annunziata
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    Lucas Annunziata polycounter lvl 13
    As far as the demo reel goes, you could easily cut the length of it down by a bit. Anything over 2.5 minutes has to be INCREDIBLE to hold my attention, and its not even my job to look at a ton of demo reels every day. I think the last mana scene is your best work, so I would show that first.
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