Hello dear polycount
I'm currently doing a little environment scene
but I found myself uncomfortable with rock textures. So I put this scene in standby and started practicing hand painted rock textures. Then it grown up and kinda ended with a little scene which is this what you can see in this thread
I liked it enough to show it to you guys and thought you could give me some good feedbacks and advices on it, even if I think I'm done with this one
Done with blender and gimp
Also, I don't know if anyone cares but I joined this community without introducing myself so.. I'm 20 years old, I live in france. I started 3d with lowpoly stuff more than 2 years and a half now and kept practicing modeling and texturing during my free time. Right now I try to build a portfolio and I'd like to get a job in the game industry somewhere.. sometimes.. hopefully soon
Diffuse map only (no specular) + lights and a quick post prod (color correction, glow and little flames) :
Shadeless + wires :
Texture sheet (size is 1/2) :
Critics are welcome.
Now let's go back to my old thread to finish it \o/ !