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Heman in sculptris

JoseConseco
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JoseConseco greentooth
Here is turnable of He-Man (the most powerfull man in universe) rendered in zbrush. Posing too in zbrush, belts and sword in blender, body in sculptris:
http://vimeo.com/19399962
Concept by Adam Ford:
http://1.bp.blogspot.com/_M3O3Oe3M-Nc/SU....AFord_Heman.jpg

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  • Don Karnage
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    The concept 404's for me.
  • Cooljay
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    Here is the picture that 404'd

    AFord_Heman.jpg
  • Urbanmelon
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    Urbanmelon polycounter lvl 7
    Here's Adam Ford's blog for those that are interested.

    It's hard say much just from that video. Could you post some images please, so we can see him in more detail? From what I can see the proportions are faithful to the concept and the anatomy is looking good. A problem that I foresee in this is that you'll need to add details where you can (the metal parts mainly) or it's gonna look really bland.

    You should make the sword closer to the original one (especially for the hilt part), it looks better.
    he-man[1].jpg

    Is this to be a lowpoly model later on ?
  • JoseConseco
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    JoseConseco greentooth
    Well here are some bigger res shoots:
    1. Rendered in mitsuba
    2ikvb7.jpg

    And beauty shoot from mitsuba:
    11vs9jl.jpg

    2. Zbrush screens (it has rough surface because mesh is triangulated from sculptris, and subdividaing dosen't smooth it to well)
    9h4191.jpg
    Urbanmelon there is not much detail because:
    - it was made in scultris so I can't get too much detail without slowing system down
    - it was made for warrior speed sculpting contest (7 hours) so no realy much time to go into detail (at least at my (un)skill level).
    But I get your point, metal parts looks really to pastic...
    Thanks for comments
  • Urbanmelon
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    Urbanmelon polycounter lvl 7
    Are you saying you won't be able to push it further because of those technical issues ? :(
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