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(MAYA) buggy mirror cut

polycounter lvl 16
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onionhead_o polycounter lvl 16
has it always been buggy like this. btw im using maya 2011. mirrored meshes sometimes becomes invisible where i have to reapply the shader to the mesh to fix it. and the most annoying thing is it creates a node for the mirror plane in the hypershade and the mirror plane stays after the mirror cut. why cant it just work like max symmetry. sigh......

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