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Create a low poly sphere

I know it sounds stupid but hear me out.

I want to know if there's a trick to creating a sphere with textures or making a really low poly sphere appear to be smooth and round.

I'm building a character who has multiple spheres that make up each arm (kinda like Vectorman) and want to keep the count as low as possible.

I've considered doing the ol' two-plane cross section but I don't feel I need to go that low.

Any words of wisdom are appreciated :)

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