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[Tutorial] Creating Hard Surface Textures from 3D Models (both Max & Maya versions!)

polycounter lvl 12
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keres polycounter lvl 12
Hi guys, this is by no means a "legitimate" texture, and it is evident. I really winged the entire video, and became impatient part of the way through :P This is by no means at all production quality. However, it will show you how to bake out geometry in 3ds Max or Maya to a texture that is complete with normal maps and whatnot. The last video demonstrates the way to save these as TGAs, and import them into UDK.

CloDel was kind enough to add audio for the time lapse bit in video 2, special thanks to him!

Comments & criticism is very much welcome. If you would like to mirror these on another site, please message me and I will send you a direct link to these files from my server.

Preview: udk-tutorial-preview.jpg

Part 01a: (3ds Max) http://www.vimeo.com/18172550
Part 01b: (3ds Max) http://www.vimeo.com/18172596
Part 01: (Maya) http://www.vimeo.com/18172466
Part 02: http://www.vimeo.com/18257375
Part 03: http://www.vimeo.com/18181384
Part 04: http://www.vimeo.com/18257659
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