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Envelope question

Scruples
polycounter lvl 10
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Scruples polycounter lvl 10
Anyone know if this is possible to automate or do without a great deal of work in Maya or Xnormal?.

I know that baking without an envelope respects hard-edges but you lose the ability to bake floating geometry.

I tried selecting all hard-edges and using the "separate selected edges" bonus tool command but it is worthless (only works on very clean quad geometry).

Any ideas?.

halpz.jpg

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  • ivars
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    ivars polycounter lvl 15
    I don't think envelope in Maya and cage i xNormal is really the same thing. The envelope in Maya only affects the distance of the search rays and not the direction. That is controlled by either setting the Search Method to "Surface" or "Geometry".

    Anyways, here's how I would go about splitting the geometry in that way. It's a few clicks, but I think it would be easy enough to script.

    SplitAlongHardEdges.jpg
  • Scruples
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    Scruples polycounter lvl 10
    B]Edit[/B Well, changing the envelope from geometry normals to surface normals gave me the effect I was looking for, thx :)
    so never mind this crap V

    Sadly, this is what I get when I try that. (Maya 2009)
    halp2.jpg

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  • ivars
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    ivars polycounter lvl 15
    Ah, that is indeed the result you got in earlier versions. Dunno when they fixed that, I'm on 2011.
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