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xNormal: disaster strikes!

polycounter lvl 12
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TH98 polycounter lvl 12
Now this is strange. I've been using xNormal for a while now and not run into any problems, but I'm trying to make this police hat, and it's not going so well.

The lowpoly is smoothed properly:
Z71V0.jpg

The lowpoly and hipoly are the same size:
3wfMu.jpg

I don't think there's anything wrong with my xNormal settings:
nsvUJ.jpg

But when I bake the normals, something horrific emerges:
pcI6F.jpg

Anyone have an idea what's going on here? What can I do to fix this?

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