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3ds Max Volume Light Renders Black

polycounter lvl 15
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Firebert polycounter lvl 15
Not game/engine related, but I've never run into this before and I can't figure out for the life of me why this is happening.

Rendering a scene with no daylight system, just two Area Omni's near the ceiling where the light fixtures are emitting GI. If I place a spot light in the scene and add a volume light, it renders black. I've disabled all the indirect illumination properties of the spot light and it doesn't show up in any of the other light's exclude lists. I've tried it without FG, without GI, without both, still renders black.

I'm also having severe issues with using spotlights in general. They have to be at insane intensities to even remotely light parts of the scene.

Any thoughts?

omg_dropbox is totally forked atm, so sorry for the attachment.

blackvolumelight.jpg

and yes, those are pink birthday cakes.

black_volume_light.jpg

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