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Zbrush Decimation Master problems

polycounter lvl 13
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breakneck polycounter lvl 13
decimation master is hacking the shit out of my mesh (see below before/after). If i decimate any further, it turns my mesh to complete garbage.
It has never done this to me before. The base mesh was 3 air-tight pieces of geo, all quads. The only thing i can think is that it is multiple pieces - which i'm gonna test right now.
-anyone have any similar problems?
edit: made into one solid obj - still the problem.
---> using 3.1, maybe an issue?
Halp.jpg

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