Tried imposing some limitations on myself and made a low-poly model with one 512x512 diffuse texture.
I wanted to keep it under 1K tris, but I got greedy and wanted fingers.
Modeled and rigged in 3DS Max 2010, Textured in Photoshop CS4 and Mudbox 2010.
Comments, critique? This is my first time trying a character with these kinds of limitations.