I've been working on a cramped, interior environment for a while now and now that it's done, I really want to work on a bigger, open environment.
I'm thinking of re-making an old area from a well known N64 game, which is a pretty big environment. However, I'm really struggling to get my head around the best way to approach it. I'll give a clue: It's Lake Hylia from Ocarina of Time!
I tried using Terrain in UDK and made a decent start. My plan was do the terrain in UDK and fill in cliff faces with Static Meshes... But it is hard to make it look somewhat realistic.
Should I be using 3ds Max or maybe even Zbrush/Mudbox to sculpt cliffs maybe? What have you guys found to be the best method of creating terrain for games?
PS - I've searched as much as I could on here but couldn't find any topics specifically relating to my situation!