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[WIP] Dracula

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Hey, polycounters.

This will be my first post on these fine forums:

So, last summer, I read Bram Stoker's "Dracula" from the late 1800s(I can recommend that book btw).

It had some interesting facts about dracula(he has a white moustache and blue eyes fx) that I had never really seen in art or movies before. On top of that, I really have a thing for the british clothes of that age. This made me wanna make my own take on him as a game character. I wanted to make it one mesh and keep it at 2k polies(4ktris).

I have finished the base model which I want to take into Zbrush for added detail and later on texture him. I am still a student and I have not worked alot with Zbrush. Therfore, I am interested in ANY constructive critism on the basic look aswel as possible issues I might run into with the current model in Zbrush or anywhere else:

Concept:
(face inspired by Bill Nighy)
Dracula_1.png

Model:
I ended up at 2088 polies
softturnsmall.png
softturnsmall.pngsoftturnsmall.png

Small thumb to give an idea of poly distribution and edgeflow:
gridfront.png

Again, any comments are welcome.
Thanks

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