Ok, so I'm new to the process of making a base mesh, importing it into Zbrush, sculpting, and then bringing the sculpt into max. I have a friend who does this all the time and he has not had this issue:
I sculpted the high poly in Zbrush. I bring the divisions down and export as .obj. I try to then import the .obj into max, but I get several errors and the mesh never appears.
Errors I get:
"Missing Map - Not found: longhorn_cattle_post_max.bm"
After I select skip, It appears to import and then I get another error...
"OBJ Import Summarys - Diffuse-Map not found in Material: "defaultMat"
Once in Max, the object is selected, but it appears to be super small. Zoom-extents verifies that the object is tiny. Upon scaling up, there is no object to see.
I'm using Zbrush 4.0 and 3DS Max 2011. If other details are needed to help figure out what is wrong, let me know! Thanks for any help!