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UDK Shader elements in 3DS Max.

polycounter lvl 11
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Mstankow polycounter lvl 11
I tried searching and didn't get anything.

But anyway, I have an art test and what was asked for me map-wise was what I know UDK has. But I don't know if 3DS Max has these (he wants it rendered in Max).

So the needed maps are

Diffuse
Ambient Occlusion (Should I unwrap a second Map channel for this one?)
Colored Specular
Normal
Emmisive (glow)
Reflection Mask

The big problem I have is finding reflection mask slots in standard and arch and design. I am also having problems with colored specular with standard.

So is there a way I can get these slots to work with these shaders? Or should I download a new one?

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