BEAT-EM-UP! | Bal

Bal
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Eh, working on too much stuff already, but still gonna try and make something for this challenge.
Looked around for ideas alot yesterday, at first was gonna go with a tech-ish environement, but I decided that was too common for me, want to make something out of my comfort zone.
I'm going to try to do a traditional japanese environement, inspired by a place I went to this summer in Japan, called mount Koya.

Plan to split it up in 3 sections (might remove one depending on time) :
First is a walkway in a cemetary/forest (might replace the cedar trees by more traditional bamboos). Lots of old stone graves, covered in moss, with light shafts passing through the leaves.
Second part is a small bridge going over a river, similar atmosphere to the first section.
Third is a traditional japanese building you enter, mix of bhoudist temples and old samurai houses. Want a more red atmosphere here, with red wood, and some opened panels showing the forest outside. Final area could be some temple room with a large buddha statue.

Here's a quick idea board, using the photos I took in Japan, gonna start looking for more reference online now.
balbeatemup_01.jpg
(ignore the silly frenchman in the middle image.)

On the tech side I'll be using UDK.


For style, not so sure yet, mix of Trine and Muramasa.

Challenges :
-Have never made much natural stuff.
-Gotta figure out a good way to show it off in UDK, haven't messed with Kismet at all yet.
-Learn more about UDK shaders (texture blending, water shaders, waterfall).
-Try out FXs in UDK (falling leaves, waterfall mist).
-Make a nice interface, maybe directly with UDK's built in interface system?
-Finishing on time!

Gotta start sketching some stuff...

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