just for fun and to try to learn 3D and UDK "by myself", I'm trying to create a "remake" of Metroid Fusion on the UDK.
(Yes I know that there is more than 3 Metroid Fusion's remakes actually, but it's just for me)
So, for thoses who doesn't know Metroid Fusion, it's a 2D platform game on Gameboy Advance.
It looks like that :
So it's a kind of old Mario game but in the future, with Samus, (the character) and a "gun".
So, it's a "static" side view.
Why "static" ?
Because the camera follows the player but that's all, it isn't rotating around the character.
The player can only moves forward, backward, jump and crouch.
(And AIM in X axis and Z axis (Vertical and Horizontal))
Here are my problems :
1. The player can still use the Y axis (so, moving on the left/right and aiming everywhere, he's supposed to be able to aim only staight in front of him and behind him).
2. The camera can still use the Y axis too (so, when the player is aiming behind him, the camera rotates around the player to go behind the map)
I'm suppose that I'm not clear, so I'm trying a last attempt :
In fact I'd like to get exactly the same gameplay as in Metroid Fusion.
Except one thing.