My intention in share that is more to inspire other people than promote my work at PCount - really.
Thiago Deserto is a friend and coder, which came with the idea to make an ultra-fast project, a simple Iphone game to experience and make sure the publishing workflow on AppStore.
He asked for help in friday night, I went with a plot for the already-made gameplay in saturday at morning and we became to produce. A little Brainstorm to make a rough concept and some drawings and codes writed later we had a working product. I spend some hours of sunday making UI elements and he was dealing with the ranking stuff (looks like there's a problem with sort function on iPhone).
To fill the AppStore forms and waiting the approval take more time than develop the game itself. But yesterday we got the OK from Apple, and the game can be downloaded for free
That's it. Casual (but organized) development for a Casual game. Hope you guys have a chance to play it - because I don't have an Iphone. :-(