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Question about baking maps with two materials on one object

polycounter lvl 18
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Valandar polycounter lvl 18
Okay, say I have an object that is one, continuous mesh, but part, let's say the head, is on a different map than the rest of it. Without splitting the head off and baking it separately, how would I go about baking the two maps properly ?

3DS Max, by the way.

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