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Ancient Stone Blocks Wall - need advices

polycounter lvl 8
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Kuki polycounter lvl 8
Hi guys,

I'll be short. I am working on a next-gen Env, an ancient temple. The target platform is Xbox 360.

It's the first time I deal with this kind of project and environment stuff, I already read a lot of useful tutorial on modular assets etc but now I have a specific quesiton for you.

I need to create a tile as the one showed in the picture below, an ancient wall made of giant blocks. I was wondering what solution could be the best in this case.

1 - A simple plane with a baked normal map + parallax to give the deepness. (less polys but parallax)

2 - A roughly modeled stone wall, I mean just some extrusions for the blocks and a normal map applied. (more polys without parallax)

Honestly I am curious about the screenshot itself, I don't own Uncharted so I was wondering what solution they adopted here.

:)

uncharteda.jpg

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