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Softimage|XSI 2010 : rendering alpha texture

greentooth
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Froyok greentooth
Hello !
Today I'm trying to learn a little bit more the software. For the moment I know how to model, how to unfold an UV and various odds and ends. But I do not know any of the materials system, so I was testing this last night, and I can not load a texture and apply its alpha. To manage the transparency of it and see it in xsi.

How to do the transparancy/translucent on a texture in xsi ?
My search on google brings me back to old method that I find difficult to implement.

Note : I'm not trying to make a render, just visualize the texture when I modeling. I use xsi for export my model to the UDK.

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  • ZacD
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    ZacD ngon master
    I'm one of the few XSI users that frequent this board so feel free to PM or msn me with any questions.

    I tend to keep my transparency as a separate texture when working in XSI, there's ways to do it with alphas and png transparency, but I like to keep it simple.



    crtl+7 brings up the material manager, its a really simple node based system.

    uv1JS.jpg

    you can either click on Nodes > Texture > Image and double click the teal-ish box called image, then click new to find an image

    or

    double click on the phong node (or whatever texture type it is), click on the transparency / reflection tab, and click on the little plug by the colors and click image, then click new to find an image
  • cryrid
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    cryrid interpolator
    You can use the alpha channel of an image (targa, etc). Just plug the texture into the material's transparency port, and enable use alpha on the material.
    alpha_trans.jpg
    (clicking invert is optional, I did it to make black=transparent)
  • Froyok
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    Froyok greentooth
    Thanks to you, men !
    I just try the method of cryrid, that's work ! :)
    (using a dds texture and its alpha channel)
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