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Normals look good in Max/C4D, bad seams in Source engine

polycounter lvl 12
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TH98 polycounter lvl 12
I'm working on this character for a Source mod, and I have a problem with the normal maps, which I rendered in Xnormal. In 3DS Max and Cinema 4D, the normal maps seem to have worked pretty well, as seen here:
render.jpg

But ingame, they have brutal nasty seams that match the seams on the UV map:
gmconstruct0035r.jpg

What causes this? Is there anything I can do to fix it?

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