I'm working on this character for a Source mod, and I have a problem with the normal maps, which I rendered in Xnormal. In 3DS Max and Cinema 4D, the normal maps seem to have worked pretty well, as seen here:
But ingame, they have brutal nasty seams that match the seams on the UV map:
What causes this? Is there anything I can do to fix it?
Replies
it had to be done
He looks much better now: