So I've been modeling a simple robot. It's composed of about 50 pieces total. When I apply a material (blinn in this case) and attach the channels to texures I have created ( 2048 )... the amount of memory used by Maya skyrockets. These are small textures, about 1mb each, and I'm using only four of them. Maya goes from using about 250mb of ram to over 8gigs! I only have 4gigs of ram, so it starts writing to disk and slowing down to the point of watching it render the realtime viewports piece by piece. Is this huge memory use gain due to it loading that same material 50+ times? Is there a work around for this without combining the objects together? Am I slow and missing something obvious?