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zbrush UVWs

so I'm trying to bring in a model from Max into Zbrush. I import it as a .obj.


It seems to be loading the UVW coordinates from a previous version of the model im working with. So that when I export the texture, it doesn't match up with the lowpoly mesh I want to apply it to.


has anyone had this kind of problem before? How do I just tell Zbrush to just use the texture coordinates from the .obj that I imported?


thanks in advance.


EDIT


SOLVED THE PROBLEM. It wasnt getting a previous UVW set, it was flipping my texture coordinates. So I just had to hit flip U in the texture map place.


Sorry for bothering everyone :D
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