Alright so, I'm working on a character and made kind of a stupid mistake....I have a version in Max that is setup for diffuse, and a version in Maya that is setup for a normal map. Each version has a separate UV set layout and the normal map is already perfectly baked and is being used
However, I'm realizing that I can't just simple copy the UV set off of the imported .OBJ and paste it in either program. Nothing on the model has changed except the UV sets and being exported/imported
Am I going to have to redo the UV's? or is there a way to load the UV's of either version onto the other?