So I can't go into it yet but I have a decent sized team trying to develop a pretty serious and complex SP/MP mod/game for the UDK. Currently we want to try and get as much stuff done at possible before our next semester starts up. However, while we are still learning certain things (like for me, Sculpting), everything else is kinda just hanging around waiting for normal maps to then make textures to then rig and get in game and such.
Is it "bad" to make temporary art that doesn't look like ass to use in public renders and promotions, stating that, and going back later on to fully develop the game assets? Or should I really just keep trucking and holding on to do everything to the fullest. I realize option A could end up being a lot of extra work, but just wanting opinions
thanks guys, always helpful