Home Unreal Engine

New May build of UDK slow

polycounter lvl 10
Offline / Send Message
Avanthera polycounter lvl 10
I have recently started to dive into a new scene, but every time i pull it up in a game window, the frames dive, to 5-10 fps.

this is with one light, one static mesh w/~5000 tris and a set of 2048 maps.
funny thing is is that with 50 of these, it runs at the same speed.
I havent added any post processing, everything is set to default.

I thought it might be the model or something i did wrong, but i imported it into an old scene in the old build, and even with 20 lights, hundreds of thousands of polygons, lots of textures, and a few of the previous mentioned meshes,
it runs with 120-150 fps.

what happened???:poly127:

Replies

Sign In or Register to comment.