TF2 - Polypack - crazy-g

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Class: Demoman
Theme: WAR! Reparations

demopromo3.jpg


Well, seeing as there are more than a few threads with actual models and textures, I figured I would get some concept art going :)

I am attempting to create items for the Demoman with the theme "WAR Reparations!" Since the Demo lost the war to the Solider he has had a chip on his shoulder, and I suppose that is reason (or flimsy pretext) enough for him to want to get weapons similar to what the solider received previously.

1. Primary weapon since the demoman currently only has one, yet the soldier got his own alternate primary! (concept is below).

2. Secondary boots that have some kind of effect, like the gunboats, and would sub for the targe

3. A misc medal since the solider got a secret medal limited to a certain number of players.


The profile is meant to look like a cannon, but it is a two barrel breach-loaded grenade launcher

democannon.jpg





Need to finish up the concept on the other two

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  • crazy-g
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    Next two items' concept art:

    A workman boot with an over-sized sole and metal pieces strapped on. The name "Clodhopper" came to mind...
    demoboot.jpg

    A medal incorporating a few of the demoman's weapons and the (team colored) Scottish flag pattern
    demomedal.jpg
  • Karkasmolenklok
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    Reparations...dear God. Brilliant.
  • crazy-g
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    Finally was able to start modeling the primary weapon today... and a little ways through it seemed too similar to the default one. So I made it more of an "improvised cannon" but still with two barrels. The handspike on the side is to fill in some empty space if it's not in profile, especially in first person. The other side will have a cleaning ramrod. The next step is adding more parts, roughing up the stock and making the connections between pieces.

    democannonprogress.jpg
  • Khthon
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    Hm, maybe you could make the Grenade launcher have some sort of military aesthetic with this theme.

    I think the themes work better when they have a visual element rather than just an idealogical one.
  • crazy-g
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    Good thought, Mr. Hobbes, I backtracked a little to my original concept, but still kept some cannon components. The straps, trigger guard, and hand rest are cleaned up to make it look more military. I'll be fiddling with the hand rest and latches for a while since I'm still not quite happy with them, but almost there with the model...

    democannonprogress2.jpg
  • Rogue Trooper
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    Looking quite good.
  • Tahrinya
    That looks awesome, dude.
  • DDSN
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    Holy hot damn that looks nice. I don't really like those things on the side of the grenade launcher, though, it looks odd.
  • Karkasmolenklok
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    why is there a dildo with two corkscrews attached to it on the side
  • Fragus
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    What I see-
    Excellent model,
    New animations,
    New scripts,
    a lot of work
  • Loe de Kangoeroe
    I just registered to tell you, that the Targe replaces the Sticky Launcher, which is in almost any occasions the only weapon you can do jumps with (except for the Nade-Jump which is inefficient and very slow-paced). The Targe itself let's you charge, so it gives you a bit of the speed back you lose by not being able to sticky-jump.
    So reconsider replacing the Sticky-Launcher/Targe with something that's similar to the Gunboats - as you wouldn't need them without having a Sticky-Launcher and would lose any accelerating ability.
  • Y_M
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    why is there a dildo with two corkscrews attached to it on the side

    Yeah, what exactly IS that?
  • nex
    i guess on the right side is
    germangrenade.jpg

    for the left side...hmm, im not sure really
  • Rogue Trooper
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    On the right side it's a barrel cleaner, on the left he called it a "handspike" earlier.
  • Ikimono
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    Y_M wrote: »
    Yeah, what exactly IS that?
    Agreed.
  • dickless
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    On the right side it's a barrel cleaner, on the left he called it a "handspike" earlier.

    For loading a cannon. http://en.wikipedia.org/wiki/Cannon_operation#Cannon_instruments
  • Meower
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    How are the nades gonna look like?
  • Karkasmolenklok
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    That's neat. I don't think a lot of folks will get it, but it is neat.
  • Khthon
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    It'll look more like something to clean cannonades with in the texture. I really like it. REALLY! So, how about this for a canon name - the Highlander's Last Resort?

    This would be based on the Latin phrase "Ultima Ratio" - The last resort. Short form for the metaphor "The Last Resort of Kings and Common Men" referring to the act of declaring war. Louis XIV of France had Ultima Ratio Regum ("last argument of kings") engraved on the cannons of his armies."

    Here is a picture of the latin engraved on one of the King's canons -
    32lesinvalidespatiointesh3.jpg
    2946656156_a50a71c091.jpg
    800px-Ultima_Ratio_Regum_Cannon.jpg
    link-http://en.wikipedia.org/wiki/File:Ultima_Ratio_Regum_Cannon.jpg

    edit-Smaller and more numerous refs.
  • Karkasmolenklok
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    Okay seriously could you NOT post a 3285x2157 image like that?
  • Khthon
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    Does it not resize for you?
  • Rogue Trooper
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    It does resize for me but it stills slows down my browser a lot.
  • Karkasmolenklok
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    Khthon wrote: »
    Does it not resize for you?
    It loads at full size each time and then resizes.

    Plus, it's leeching a really huge image without hosting it elsewhere. Dirty pool, old man.

    You could easily just link it instead of posting it as an image.
  • Khthon
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    Alright I made it smaller and added a couple refs.
  • crazy-g
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    Ok, thanks for responding...message recieved :). I got rid of the tools on the side so hopefully no more confusion (or wild speculation :poly136:) on what they might be. I also did some major reshaping so the cannon would fit the 3rd person animation. The original trigger and grip fit as I planned, but I didn't realize that the weapon bones are actually part of the player model and moving them around before you export will realign the weapon, not the bone. Result: the pivot point and breach locations now match the original.

    democannonprogress3.jpg

    democannonanim.jpg

    Kind of threw the handle on at the end, I'll probably reshape it so it looks less like a tube.
    I just registered to tell you, that the Targe replaces the Sticky Launcher, which is in almost any occasions the only weapon you can do jumps .... so reconsider replacing the Sticky-Launcher/Targe with something that's similar to the Gunboats...

    I did realize that and thought that it might fit better as a melee or primary if it were to get the same effect as the gunboats. I was just establishing that is was not a misc item and has some kind of effect. However, I will probably add a shield so that it can be a direct replacement as the rules stipulate.
    Meower wrote: »
    How are the nades gonna look like?


    cannonballconcept.jpg
  • jgoodroad
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    well would you look at that...
  • Karkasmolenklok
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    Liking the look a lot
  • crazy-g
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    Well I've been slowing making progress on all my items. I changed the cannon handle, but I need to learn how to make a custom first person animation. From my short tests, it seems it will take some time just to get it properly exported in an idle state. So instead of doing that, I made almost all of the medal and started the boot model.

    The bottom of the medal is jiggleboned to move since it looked odd being static next to the bouncing grenades on the demo's vest. Still need to tweak the gold part of the texture.

    demomedalmodelview.jpg

    The boots will have an accompanying shield or something so it can be a direct Targe replacement. The boot model so far:

    demobootsrender.jpg

    I'll try and get a shield replacement concept/model and boot texture for the next update, really I'm just trying to put off the animation as long as possible :\
  • jgoodroad
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    OF COURSE!

    WE NEED MOAR SHIELDS!
  • Khthon
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    Medal is looking good.
  • Buck
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    Nice looking stuff you got here :O
  • Zipfinator
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    I really like the grenade launcher replacement. One thing that bothers me though is the metal that connects to the hinge that swings down when you reload is REALLY thin. It looks like the weight of the barrels would snap it easily.
  • Karkasmolenklok
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    Zipfinator wrote: »
    I really like the grenade launcher replacement. One thing that bothers me though is the metal that connects to the hinge that swings down when you reload is REALLY thin. It looks like the weight of the barrels would snap it easily.
    I dunno about it if if were like cast iron or something equally strong.
  • SwizzleSucks
    if the boots are a replacement for the chargin targe then doesnt that mean that they will replace the stickybombs and the demoman uses stickbombs to rocketjump
  • Viceroy Bubbles
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    Question: Your gun fires sphere shaped bombs... Then how come the demoman has the old cylindrical bombs on his chest? For a miscellaneous item, you should make a sash that holds those sphere shaped bombs, and since your theme is a post-war kinda thing, maybe make it beat up and burnt?

    EDIT: I see now that you already have a miscellaneous item...
  • Karkasmolenklok
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    Question: Your gun fires sphere shaped bombs... Then how come the demoman has the old cylindrical bombs on his chest?
    Obviously to kill himself with.
  • Viceroy Bubbles
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    Obviously to kill himself with.

    Oh ok
  • Al Capwn
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    Question: Your gun fires sphere shaped bombs... Then how come the demoman has the old cylindrical bombs on his chest?

    To kill himself.
  • crazy-g
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    Quick update, I completed the medal and have the boots are just about finished. I only did a few small changes to the cannon, ie making a new sight and handle, before unwrapping it.

    cannonnewsights.jpg


    I also made concept art for a shield and began a little modeling.

    demobracerconcept.jpg

    It is a bracer (forearm armor) with spikes to go with the boots, but i will submit the combo as such:
    boots + bracer = chargin targe replacement kit with yellow color on boots and shield
    boots alone = some new gunboats-like weapon to go in another slot so it can be used with the sticky launcher; it will use team color or no color

    bootstextured.jpg

    All that remains of the boots (barring feedback) is removing some jaggedness from the texture and a few clipping issues with the vertex weights

    medaltextured.jpg

    Medal, I added shadows and made the items stand out more against the background -- calling it done

    Next update I'll aim for cannon texture and bracer model
  • Hotdogbunker
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    I don't know what to say other than this looks totally amazing. I really like the shield concept as well, but what really impressed me was the 1st person view of your grenade launcher. It looks really intimidating and it still falls into TF2's personality easily. The iron sights really look cool on it! Those boots look great, I like the team color variation slightly better. Lastly, I want to say that the detail you put into that medal is astonishing. Well done, after you texture the grenade launcher I have no doubts this will eventually appear in game. :D
  • jgoodroad
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    SHIELD IS GOOD!
  • Khthon
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    I don't doubt that I will see at least that grenade launcher in game if Valve has any sense. :]
  • Skern
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    the_crypt_school,_gloucester.gif

    I don't know if you would do anything with this, but this is the logo of the Crypt School of Grammar that the Demoman apparently went to.
  • crazy-g
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    Just have a few things to post

    Cannon texture is started but is mostly flat for now
    cannontexture.jpg

    Aside finishing the actual texture and details, I need to mess around with the contrast between the light and dark metals. but they are probably going to end up closer to the same shade of gray. Also it could use a design in the form of a normal map on the top two quadrants, but i need to come up with something, and only if time permits.

    Bracer model, I've been playing around with the curves on the spikes a little too. Once the shape is set I'll begin adding the beat-up look.

    bracerrender.jpg

    More work on the same two for next time :)
  • jgoodroad
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    SHIELD IS SO SMALL!
    I WAS TOLD, WE WOULD BE SEEING MANLY SHIELD!

    but I understand...in order for it to be a "brace" it needs to be as large as the arm, the first model lied to me...I thought it would be larger...and..you know..a shield...
    *sigh*
  • Khthon
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    The gun metal texture already looks pretty nice. So the bracer and the boots are definitely one item? Then the medal. You could still do more if you aren't too busy to finish the textures relatively soon, and it would be great to see more from you!
  • Simski
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    In my opinion, the Medal looks too complicated :O
    It looks very sharp, and considering that it looks very small... it's likely that it would look pretty strange in TF2 :S
  • crazy-g
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    model of the bracer is nearing completion

    bracerrenderb.jpg
    Skern wrote: »
    the_crypt_school,_gloucester.gif

    I don't know if you would do anything with this, but this is the logo of the Crypt School of Grammar that the Demoman apparently went to.

    I like that symbol a lot, but i just don't know where I'd use it. If I didn't already have the medal made, I might've incorporated it. But with the outline it looks a police badge and it might confuse people.
    jgoodroad wrote: »
    SHIELD IS SO SMALL!
    I WAS TOLD, WE WOULD BE SEEING MANLY SHIELD!

    were you thinking it would be a large curved shield like a roman soldier would use? that would mean some major clipping. you got your information from the same person who told the heavy he would be fighting men! It's a bracer, a piece of forearm shielding
    Khthon wrote: »
    The gun metal texture already looks pretty nice. So the bracer and the boots are definitely one item? Then the medal. You could still do more if you aren't too busy to finish the textures relatively soon, and it would be great to see more from you!

    I will submit the following:
    1. cannon - primary
    2. medal - misc
    3a. bracer - secondary
    3b. boots - not misc or primary
    3c. boots + bracer - secondary

    My original intent was to have the boots as an item, but in order for it to be a direct replacement I needed a shield-like item and the bracer was added. They can use which combo of the boots/bracer however they want. So I count that as 4.
    Simski wrote: »
    In my opinion, the Medal looks too complicated :O
    It looks very sharp, and considering that it looks very small... it's likely that it would look pretty strange in TF2 :S

    Propaganda from the solider! Just because his medal is made from a bottle cap and a discarded toilet paper tube doesn't mean the demoman can't wear a real medal! It may be more complicated, but it is quite a bit larger than the id badge even. If you have a medal people should be able to see it.

    demogif.gif
  • jgoodroad
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    I was thinking of a square shield about as big as the targe...or slightly larger.
  • botchiball
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    Very nice overall, I especially like the wear and tear of the bracer.
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