TF2 - Polypack - crazy-g

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Class: Demoman
Theme: WAR! Reparations

demopromo3.jpg


Well, seeing as there are more than a few threads with actual models and textures, I figured I would get some concept art going :)

I am attempting to create items for the Demoman with the theme "WAR Reparations!" Since the Demo lost the war to the Solider he has had a chip on his shoulder, and I suppose that is reason (or flimsy pretext) enough for him to want to get weapons similar to what the solider received previously.

1. Primary weapon since the demoman currently only has one, yet the soldier got his own alternate primary! (concept is below).

2. Secondary boots that have some kind of effect, like the gunboats, and would sub for the targe

3. A misc medal since the solider got a secret medal limited to a certain number of players.


The profile is meant to look like a cannon, but it is a two barrel breach-loaded grenade launcher

democannon.jpg





Need to finish up the concept on the other two

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  • crazy-g
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    Next two items' concept art:

    A workman boot with an over-sized sole and metal pieces strapped on. The name "Clodhopper" came to mind...
    demoboot.jpg

    A medal incorporating a few of the demoman's weapons and the (team colored) Scottish flag pattern
    demomedal.jpg
  • Karkasmolenklok
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    Reparations...dear God. Brilliant.
  • crazy-g
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    Finally was able to start modeling the primary weapon today... and a little ways through it seemed too similar to the default one. So I made it more of an "improvised cannon" but still with two barrels. The handspike on the side is to fill in some empty space if it's not in profile, especially in first person. The other side will have a cleaning ramrod. The next step is adding more parts, roughing up the stock and making the connections between pieces.

    democannonprogress.jpg
  • Khthon
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    Hm, maybe you could make the Grenade launcher have some sort of military aesthetic with this theme.

    I think the themes work better when they have a visual element rather than just an idealogical one.
  • crazy-g
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    Good thought, Mr. Hobbes, I backtracked a little to my original concept, but still kept some cannon components. The straps, trigger guard, and hand rest are cleaned up to make it look more military. I'll be fiddling with the hand rest and latches for a while since I'm still not quite happy with them, but almost there with the model...

    democannonprogress2.jpg
  • Rogue Trooper
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    Looking quite good.
  • Tahrinya
    That looks awesome, dude.
  • DDSN
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    Holy hot damn that looks nice. I don't really like those things on the side of the grenade launcher, though, it looks odd.
  • Karkasmolenklok
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    why is there a dildo with two corkscrews attached to it on the side
  • Fragus
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    What I see-
    Excellent model,
    New animations,
    New scripts,
    a lot of work
  • Loe de Kangoeroe
    I just registered to tell you, that the Targe replaces the Sticky Launcher, which is in almost any occasions the only weapon you can do jumps with (except for the Nade-Jump which is inefficient and very slow-paced). The Targe itself let's you charge, so it gives you a bit of the speed back you lose by not being able to sticky-jump.
    So reconsider replacing the Sticky-Launcher/Targe with something that's similar to the Gunboats - as you wouldn't need them without having a Sticky-Launcher and would lose any accelerating ability.
  • Y_M
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    why is there a dildo with two corkscrews attached to it on the side

    Yeah, what exactly IS that?
  • nex
    i guess on the right side is
    germangrenade.jpg

    for the left side...hmm, im not sure really
  • Rogue Trooper
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    On the right side it's a barrel cleaner, on the left he called it a "handspike" earlier.
  • Ikimono
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    Y_M wrote: »
    Yeah, what exactly IS that?
    Agreed.
  • dickless
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    On the right side it's a barrel cleaner, on the left he called it a "handspike" earlier.

    For loading a cannon. http://en.wikipedia.org/wiki/Cannon_operation#Cannon_instruments
  • Meower
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    How are the nades gonna look like?
  • Karkasmolenklok
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    That's neat. I don't think a lot of folks will get it, but it is neat.
  • Khthon
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    It'll look more like something to clean cannonades with in the texture. I really like it. REALLY! So, how about this for a canon name - the Highlander's Last Resort?

    This would be based on the Latin phrase "Ultima Ratio" - The last resort. Short form for the metaphor "The Last Resort of Kings and Common Men" referring to the act of declaring war. Louis XIV of France had Ultima Ratio Regum ("last argument of kings") engraved on the cannons of his armies."

    Here is a picture of the latin engraved on one of the King's canons -
    32lesinvalidespatiointesh3.jpg
    2946656156_a50a71c091.jpg
    800px-Ultima_Ratio_Regum_Cannon.jpg
    link-http://en.wikipedia.org/wiki/File:Ultima_Ratio_Regum_Cannon.jpg

    edit-Smaller and more numerous refs.
  • Karkasmolenklok
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    Okay seriously could you NOT post a 3285x2157 image like that?
  • Khthon
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    Does it not resize for you?
  • Rogue Trooper
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    It does resize for me but it stills slows down my browser a lot.
  • Karkasmolenklok
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    Khthon wrote: »
    Does it not resize for you?
    It loads at full size each time and then resizes.

    Plus, it's leeching a really huge image without hosting it elsewhere. Dirty pool, old man.

    You could easily just link it instead of posting it as an image.
  • Khthon
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    Alright I made it smaller and added a couple refs.
  • crazy-g
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    Ok, thanks for responding...message recieved :). I got rid of the tools on the side so hopefully no more confusion (or wild speculation :poly136:) on what they might be. I also did some major reshaping so the cannon would fit the 3rd person animation. The original trigger and grip fit as I planned, but I didn't realize that the weapon bones are actually part of the player model and moving them around before you export will realign the weapon, not the bone. Result: the pivot point and breach locations now match the original.

    democannonprogress3.jpg

    democannonanim.jpg

    Kind of threw the handle on at the end, I'll probably reshape it so it looks less like a tube.
    I just registered to tell you, that the Targe replaces the Sticky Launcher, which is in almost any occasions the only weapon you can do jumps .... so reconsider replacing the Sticky-Launcher/Targe with something that's similar to the Gunboats...

    I did realize that and thought that it might fit better as a melee or primary if it were to get the same effect as the gunboats. I was just establishing that is was not a misc item and has some kind of effect. However, I will probably add a shield so that it can be a direct replacement as the rules stipulate.
    Meower wrote: »
    How are the nades gonna look like?


    cannonballconcept.jpg
  • jgoodroad
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    well would you look at that...
  • Karkasmolenklok
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    Liking the look a lot
  • crazy-g
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    Well I've been slowing making progress on all my items. I changed the cannon handle, but I need to learn how to make a custom first person animation. From my short tests, it seems it will take some time just to get it properly exported in an idle state. So instead of doing that, I made almost all of the medal and started the boot model.

    The bottom of the medal is jiggleboned to move since it looked odd being static next to the bouncing grenades on the demo's vest. Still need to tweak the gold part of the texture.

    demomedalmodelview.jpg

    The boots will have an accompanying shield or something so it can be a direct Targe replacement. The boot model so far:

    demobootsrender.jpg

    I'll try and get a shield replacement concept/model and boot texture for the next update, really I'm just trying to put off the animation as long as possible :\
  • jgoodroad
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    OF COURSE!

    WE NEED MOAR SHIELDS!
  • Khthon
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    Medal is looking good.
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