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PathDeform (WSM) deforming my object?

polycounter lvl 7
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doeseph polycounter lvl 7
Hello,

I'm trying to use the PathDeform (WSM) modifier in 3ds Max 2010 on a spine like collection of cubes. I want the cubes themselves to be rotated 360 degrees UP a line spline, which is does for the most part, except in the process of rotating it also deforms the cubes themselves. I know I could always do this manually, but I'd really like to understand why this is happening anyway.

Is there a way to use this modifier without haven't the object's deformed in the process?

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