Hey guys, first post on polycount! Looking forward to getting some good critiques from as many people as possible. I'm studying to become an Environment and Prop Artist for games, and I'm trying to learn as much as I can from places like polycount. Please be honest with me, and tell me how you see it. Sugarcoating never got anyone a job.
Here's a sci-fi rifle I've been working on. I drew a lot of inspiration from the marine rifle from Starcraft. This high poly version weighs in at 14,020 tri's but this is definitely still a work in progress. All crits are welcome.