I am doing some hardsurface stuff, and im using a cage that is a copy from my lowpoly, i think this is called ''avaraged projection mesh'' and i wonder if there is any way to not having to do it manually, like the extrusion option wich i tried, but it gve the results of the ray traced i guess, with gaps where i have hard edges.
Quick question: in grease pencil mode, what is the shortcut to rotate the view and how can I change it please?
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Michael Knubben said:
There's finally a developer task for editing multiple objects at the same time: https://developer.blender.org/T54242There's talk of going for a 'clumsy but functional' path instead, and I'd encourage anyone here to get involved in the discussion --in an adult, constructive way-- to prevent that from happeningThis is something that matters a lot to me, and I imagine game developers in general, and would be a real quality-of-life improvement in my daily work!
I'm trying to use Blenders lasso select (ctrl+lmb) was wondering if it's possible select all encompassed faces instead of just the ones the user can see? Right now I have to switch to wireframe mode every time I want to lasso select, otherwise backfaces and such are completely ignored. Also would be nice if there was a way for lasso select faces even if only part of them is within the lasso area (instead of needing to encompass the entire face).Maybe someone here knows if it's possible to do any of that?
Any idea of how to get that shape without that bump shading? i tried with screw modifier, and it en up with a better shading, but wouldn't bend/deform that well.